Who Made ReSkate? Team and Open-Source License

Who made ReSkate? Meet Dingo-Shenanigans, the volunteer team behind it: release pace, GPL-3.0 license, and unofficial fan-project status.

Last Updated: 2026-10-07

Who Made ReSkate? The Volunteer Team and the GPL-3.0 Project

ReSkate was built by Dingo-Shenanigans, a volunteer amateur open-source team — not by EA. It is GPL-3.0 licensed, developed in public on GitHub, and its README calls it a fan project with no affiliation to Electronic Arts or Full Circle. Everything here is accurate as of v1.1.3, 2026-10-07; this project moves fast, so treat version numbers as stamped in time and check the version history tracker for anything newer.

The Short Answer: An Amateur Open-Source Team

Dingo-Shenanigans is the GitHub organization behind ReSkate. Community timelines place its creation on 2026-09-10; the project went public on the morning of 2026-10-02, with v1.0.0 following at noon the same day. The organization hosts exactly two repositories: ReSkate itself and ReSkateCache, the content cache feeding the in-game news posts such as "Welcome to ReSkate," which lays down the project's ground rules.

Official source: Dingo-Shenanigans on GitHub

If you are new to the project, start with what ReSkate is: a third-party mod platform — launcher, runtime, and dedicated server — that runs your own Steam copy of EA skate. offline, hosts lobbies and servers, and loads community mods.

Only sourced names appear below

This page names only people whose contributions are documented in public sources — GitHub commits and pull requests as compiled by community timelines. It is not a full team roster, and anyone not named here is omitted for lack of a source, not lack of importance.

The People We Can Name

The best-documented account of who did what comes from community timelines that cite GitHub commits and PRs directly. Names below are community-sourced in that sense — not an official staff page, because the project publishes none.

Who What they are credited with Source trail
zeex64 Core developer; also authored the day-one Full Skate 3 Map port Community history citing project commits
AyeZeeBB High-frequency contributor across the launch sprint Community history citing project commits
juan Native Linux dedicated server (PR #6, shipped in v1.0.8) GitHub PR #6, via community timeline
xThrasherrr Server panel work and bug fixes Community history citing project commits
DeckardDetribine Music work Community history citing project commits
WackyHcky Physics body cap raise, 8,200 to 65,000 (PR #38, shipped in v1.1.0) GitHub PR #38, via community timeline
lennyblk Onboarding and error-reporting improvements (PR #26) GitHub PR #26, via community timeline
Bortlesboat First external pull request (PR #2) GitHub PR #2, via community timeline
Nakas (andrewnakas) The Trainer, merged upstream in v1.0.9 (PR #37) GitHub PR #37; see the Trainer guide
ReGlitched Day-one hoodie and launch parameters Community launch coverage (skatemods launch post)

Two notes on reading this table. First, the skatemods guides behind much of this history are written by Nakas — the Trainer author — so they are an involved community source, not a neutral third party. Second, contributors who joined after the cited snapshots are simply not documented here yet. To meet the team, see the community hub.

Five Days, Fourteen Tags: The Release Pace

Between the 2026-10-02 open-sourcing and v1.1.3 on 2026-10-06, the project published 14 git tags (v1.0.0 through v1.0.9 plus v1.1.0 through v1.1.3) with 13 entries on the Releases page — v1.0.1 exists as a git tag but has no Release entry, so link to its behavior, not to a release note that does not exist.

Official source: ReSkate Releases page

Version Date (2026) Why it mattered
v1.0.0 Oct 2 Open-sourcing under GPL-3.0; launcher, runtime, and server; offline play, 32-player lobbies, server browser, proximity chat, throwdowns, Park Editor, Mods folder
v1.0.1 Oct 2 Warns when Steam is not open or logged in instead of silently entering as "Unknown Player" (tag only, no Release entry)
v1.0.2 Oct 3 Fixed loading crashes on older cards by sizing streaming memory to VRAM
v1.0.4 Oct 3 Merged mods before PLAY with bad mods named; reworked mod manager; settings persist in-game; Steam detection under Proton
v1.0.8 Oct 4 Native x86_64 Linux dedicated server (juan, PR #6)
v1.0.9 Oct 4 Trainer merged upstream (PR #37); lobby parties; radio covers and playlists as mods
v1.1.0 Oct 4 Physics body cap 8,200 to 65,000 (WackyHcky, PR #38); antivirus-blocked files now named in errors
v1.1.1 Oct 5 Dev, Creator, and Homie badges plus per-item dyeing; team global ban list enforced by lobbies and most servers
v1.1.2 Oct 6 No official changelog (all Release bodies are empty); commit-range reconstruction shows map pools and rotation, server whispers, and missing-asset diagnostics
v1.1.3 Oct 6 Latest as of this writing; commit-range reconstruction adds overhead chat bubbles, outfit-merge fixes, and server-name limits

One honest caveat, stated plainly: the Releases API returns empty bodies for every version, so per-version changelogs for v1.1.2 and v1.1.3 are reconstructed from commit diffs between tags — read them as commit-range reconstructions, not official release notes. Our changelog tracker keeps this timeline current and labels reconstructed entries the same way.

GPL-3.0: What the License Covers

ReSkate is released under the GNU General Public License v3.0, and the source is public and auditable — which is exactly why the safety guide can recommend reading the code instead of trusting claims. Three details matter:

  • The license covers ReSkate's own code only. Third-party libraries and fonts, emotes, game images, and skate. content itself are excluded — the game belongs to EA, and ReSkate ships none of it.
  • You must bring your own game. The project's own words: "You need your own copy of skate. on Steam." skate. is free-to-play, but it must be your Steam account and your legitimate install — ReSkate provides no game files, and neither does this site. The install walkthrough follows the official path only.
  • Some AI assistance is disclosed. The README carries an AI disclosure stating that parts of the code and reversing notes were produced with AI help. That is the project's own statement, quoted here as-is.

Not Affiliated With EA — and EA Has Said Nothing

The project's self-declared red lines are quotable verbatim from the README and its in-game news feed:

"ReSkate is a fan project. It is not affiliated with or endorsed by Electronic Arts or Full Circle." "NOT a replacement for the live game, a way to get paid cosmetics, or a place for leaks."

The factual backdrop, all sourced: ReSkate never talks to EA servers, and the community reached roughly 28.7K Discord members within days (28,758 members with 6,672 online in a third-party snapshot, as of 2026-10-07). As of 2026-10-07, EA has made no public statement about ReSkate at all. That combination — a large, visible user base and complete official silence — is the whole story, and this site will not fill the silence with predictions. Ban risk is covered only as sourced community discussion and the project's own claims in the safety and trust guide; nothing there is an EA position.

This site is independent too

This wiki (re-skate.wiki) is an unofficial fan site with no connection to EA, Full Circle, Dingo-Shenanigans, or Thunderstore. Do not confuse it with lookalike domains such as reskate.wiki or reskatehub.com, which are unrelated third-party sites.

Where to Go Next

Curiosity satisfied? Install ReSkate from the official Releases only, skim whether ReSkate is safe before your antivirus asks questions, or find the team and fellow players through the community hub.

Manhattan skyline at dusk across the water, a real-world cityscape photo used as this article's cover art
Manhattan skyline at dusk across the water, a real-world cityscape photo used as this article's cover art

Pictured: a real-world city skyline at dusk. It is a cover photo, not a game screenshot and not affiliated with the project.

FAQ

Who made ReSkate?

The volunteer amateur open-source team Dingo-Shenanigans, led in public commits by developers including zeex64. Only publicly documented contributors are named on this page; there is no official staff roster.

Is ReSkate made by EA?

No. It is a third-party fan project, and its README states it is "not affiliated with or endorsed by Electronic Arts or Full Circle." EA has made no public statement about the project as of 2026-10-07.

What license is ReSkate released under?

GPL-3.0, covering ReSkate's own code only — not third-party libraries, fonts, emotes, images, or skate. content, which remains EA's.

How fast is ReSkate being developed?

Very fast: 14 tags from v1.0.0 to v1.1.3 in five days (2026-10-02 to 2026-10-06), with 13 entries on the Releases page. Expect every version number on this site to age quickly — each carries its as-of stamp.

Where can I follow or contact the team?

Through the official channels collected in the community hub: the GitHub organization, the Discord server, and the Thunderstore community.

More ReSkate Guides